Author Topic: Hotel Dusk: Room 215 Mafia  (Read 510 times)

Nego

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Hotel Dusk: Room 215 Mafia
« on: November 19, 2009, 01:50:32 AM »
Let this be both a real topic and a model topic you can look at when posting your own Planning Topic. Of course, you're free to design your own topic layout the way you want to so don't fret about it. ;)

Hotel Dusk: Room 215 Mafia

  • GMs: Nego and Azure Flame
  • Game: Hotel Dusk: Room 215
  • Minimum: 14
  • Maximum: 30
  • Time able to GM the round: Oct 27th - Dec 19th, Spring 2010

This round you don't die: you'll get evicted. Your goal is to stay in the Hotel and get rid of the other faction before they get rid of you. The normal rules apply though: Town must get all Mafiosi evicted and the Mafia must outnumber the Town.

Special Rules:

The Moonlight Grill
Each day the guests visit the Moonlight Grill. There is six tables in the restaurant and each guest is randomly picked a table to sit in each Day. Louis will leave the information he acquired that Day in the table. Martin may then try to find said information the next Night. If Martin fails to find the information, the guests who sit in the table Louis sat on the last Day will find out the information the next Day. Otherwise Martin is the only player to find said information.

Information
I will pre-write some information on each role before the round starts. This information will be found by Louis during the Day when he visits one of the guest rooms. The information is then left in the Moonlight Grill and some guest(s) will find it later.


Roles:

Town

Kyle Hyde
SP: Seeking for Bradley - NIGHT - As an ex-cop, Kyle is able to use his investigation skills and find out the faction of a player each night. There is a 5% possibility of the person being investigating founding out who Kyle Hyde is though.

Mila
SP: Trauma - DAY - As Mila suffers from an old trauma thanks to her friend being kidnapped, Mila will freak out and leave the hotel if more than a third of the votes is on her.

Melissa Woodward
SP:

Helen Parker
SP: Make a Wish - NIGHT - Can make a wish each Night and therefore protect on player. She cannot protect the same player twice in a row though.

Mafia

Dunning Smith
SP: Osterzone - NIGHT - If Dunning Smith finds a player irritating, he may make said person look scummy. The person Dunning targets will appear as Mafia to any investigations. However, there is a 5% chance of said person appearing as Osterzone.
SP2: That's it! Get out! - NIGHT - Since Dunning Smith owns Hotel Dusk, he has the deciding mafia vote on who to evict each Night.

Kevin Woodward
SP:

Jeff Angel
SP: Wet Votes - DAY - Jeff will steal the votes on odd-numbered days and hide them into Room 215's toilet bowl. However, he will foolishly flush the toilet which results into the votes getting randomly switched. He may make two guests immune to the outcome. The votes will be randomly dealt again to those who already had votes that day.

Martin Summer
SP: The Secret Word - NIGHT - Each Night Martin will visit the Moonlight Grill. Since he has spent almost the whole day in the Moonlight Grill, he knows which guest sat in which table. He can choose one guest whose table he will then investigate. If Louis had sat in that table, he will find the information Louis acquired that Day.

Third-Faction

Rosa Fox
Since Rosa is a huge fan of Martin Summer, she does not want him to get evicted from the hotel. After finding Summer by the use of her SP, she must keep him alive
for the next day to win the game.
SP: Celebrity Spotting - NIGHT - Rosa can try to get the autograph of three guests each Night. If one of the guests is Martin Summer, she will find out the role of said person. Otherwise she will not find out the role of the person she asks the autograph of.

Louis DeNonno
Louis actually doesn't want to be the Bellhop of the Hotel and he foolishly wants to get evicted. Louis will win only if evicted during the Day.
SP: Bellhop - DAY - When all the guests are lingering about in the Hotel, Louis is able to visit their rooms and find out information. In exchange of the information he receives, he will leave a cryptic message for the person he visited. Louis will, however, foolishly leave the information in his table in the Moonlight Grill.
« Last Edit: March 08, 2010, 07:33:52 PM by Nego »

Powerdrone311

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Re: Hotel Dusk: Room 215 Mafia
« Reply #1 on: November 20, 2009, 07:14:18 PM »
One word: EPIC.  I will be playing this for sure!  (BTW, I LOVE YOU NEGO!)

Marshmello

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Re: Hotel Dusk: Room 215 Mafia
« Reply #2 on: November 21, 2009, 01:27:33 PM »
Sounds awesome, but so I can pretend to be contributive I've got some questions and comments.

Questions:
By a 25% failure rate, do you mean that Hyde's and Summers' investigations will simply come up with no result if they fail, or that failure gives them a false result? If Rosa uses her investigation power on anyone but Summers, does it fail? Do her signatures serve any purpose or is that just flavour text?

How does Jeff's extra vote appear in the tally, or does it? If Louis changes Jeff's vote, does he change both?

Do the Woodwards know who each other are?

How do Wildcards affiliate?

Comments:
Mila needs a power; right now she's nothing but a liability. As a voteless Townie, her only benefit is to be a rallying point if she confirms herself by voting. But that also makes her a prime Mafia target, meaning her usefulness is very temporary. If Helen protects her every night, that's just a waste of a good doctor.

Louis' power would be less complicated and more reliable if he were assigned someone's vote to change by the GM instead of another player, or if he had the option of scrambling the tally's totals instead of just certain votes.

The Woodwards' roles... could be improved. A Mafioso whose only power is to vote-block a single player is not an asset, even if he can do it every cycle. If Melissa joins the Mafia, Kevin is useless, because his protection only works against Mafia hits. Melissa's only power being an attempt to thwart Kevin's, she's not helpful to anyone.

For balance's sake, Rosa should have the ability to investigate a Town role, as well. If she joins the Town, the Town gets two investigations, and one of them confirms the Mafia's detective. But if she decides to join the Mafia, her Summers investigation is useless and she doesn't have anything special to contribute to her team.

This game seems to emphasize the power of a single vote, which could cause problems depending on how many people sign up. A single vote is not very influential in a 30-player game, rendering Mila, Louis, and Kevin ineffectual, since all of their abilities only affect a single person's vote.

Nego

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Re: Hotel Dusk: Room 215 Mafia
« Reply #3 on: November 22, 2009, 05:10:38 AM »
I love you too, Powerdrone! <3

Sounds awesome, but so I can pretend to be contributive I've got some questions and comments.

I love you too, Marshmello! <3

Quote
Questions:
By a 25% failure rate, do you mean that Hyde's and Summers' investigations will simply come up with no result if they fail, or that failure gives them a false result?

They will come up with a false result. Yes, I do know that this might sound unfair, but it has been done in older VGM games with no problems at all. However, I might very well remove the failing possibility before this round is run.

Quote
If Rosa uses her investigation power on anyone but Summers, does it fail? Do her signatures serve any purpose or is that just flavour text?

No, it does not fail. She just won't be given a result at all. If it would fail like Hyde and Summers' investigations, everyone would show up as Summers to Rosa. The signature thing is just flavour text even though it would be cool to implement somehow in the game. That would make the round too complicated though.

Quote
How does Jeff's extra vote appear in the tally, or does it? If Louis changes Jeff's vote, does he change both?

It will show up as a "Jeff" vote unless he uses both votes on the same person. Louis will change only one of Jeff's votes.

Quote
Do the Woodwards know who each other are?

No, they do not. That would make Melissa automatically affiliate to the Mafia.

Quote
How do Wildcards affiliate?

No idea why I didn't mention this in the first post (I will edit it though so don't worry). Wildcards are affiliated if they get at least three affiliation request with at least two of them being from the same affiliation than the wildcard is being affiliated into. Then, the wildcard will receive a PM asking if they want to affiliate to the affiliation they are being affiliated to. If they say yes, they are affiliated into said affiliation and will receive a list of people who affiliated them. If they say no, nothing happens.

Quote
Comments:
Mila needs a power; right now she's nothing but a liability. As a voteless Townie, her only benefit is to be a rallying point if she confirms herself by voting. But that also makes her a prime Mafia target, meaning her usefulness is very temporary. If Helen protects her every night, that's just a waste of a good doctor.

Right, and I'm still working on her power. I will update it later as soon as I come up with something good.

Quote
Louis' power would be less complicated and more reliable if he were assigned someone's vote to change by the GM instead of another player, or if he had the option of scrambling the tally's totals instead of just certain votes.

GM choosing whose vote Louis changes? Sorry, that would make me a biased GM. Louis' power is assigned by another player to add a new aspect to the game and make him a town role the town might not want to keep alive while the mafia might not want to kill him. Sure, there are some flaws to this and I will make changes later.

Quote
The Woodwards' roles... could be improved. A Mafioso whose only power is to vote-block a single player is not an asset, even if he can do it every cycle. If Melissa joins the Mafia, Kevin is useless, because his protection only works against Mafia hits. Melissa's only power being an attempt to thwart Kevin's, she's not helpful to anyone.

Yeah, true. They could be improved. The reason why the roles are like they are is to make sure the game won't get too mafia-sided or broken. If Kevin's power was to make Melissa choose her target or do some other filthy stuff for him, the Mafia would have an advantage. Also, think about this scenario:

Kevin uses his power on D1. Melissa cannot vote and cannot be killed during the Night. The Mafia can look at the list and choose someone that has not voted or, if there is one vote missing in the final vote tally posted by the GM, pick one of the people who they suspect being the victim of Kevin's power. The Mafia then hits the person they suspect to be Melissa. If the suspect does not die, they will know who they hit and will try to affiliate her. Next Day, Kevin uses his power again, clearing Melissa as Town. Melissa can then go against Kevin's will to be able to vote for the next day's lynch.

Also, if Melissa affiliates to town, the mafia must decide which one is better: to make her not vote or hit her during the Night.

I would not call that useless.

Quote
For balance's sake, Rosa should have the ability to investigate a Town role, as well. If she joins the Town, the Town gets two investigations, and one of them confirms the Mafia's detective. But if she decides to join the Mafia, her Summers investigation is useless and she doesn't have anything special to contribute to her team.

True. I was fist going to make her be able to find also Iris, but since I decided to drop Iris' role, Rosa's "celebrity spotter" role is kinda useless. Do you think that being able to find out whether someone is a role or Summers would be better? I mean, if she investigates Summers, she will find out his role but if she investigates any other role, she will just be told that person is a role.

Quote
This game seems to emphasize the power of a single vote, which could cause problems depending on how many people sign up. A single vote is not very influential in a 30-player game, rendering Mila, Louis, and Kevin ineffectual, since all of their abilities only affect a single person's vote.

True. And I will improve the roles later. I've been known to finetune roles as late as Night 0 to be able to get everything as good as I can.

Godot Armando

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Re: Hotel Dusk: Room 215 Mafia
« Reply #4 on: December 09, 2009, 02:19:21 PM »
Kevin Woodward's power seems broken to me.  If everyone were to vote when he used the power, since Melissa can't vote she'd be automatically outted.  Shouldn't you just make it "negated" instead, so that even if Melissa does vote, her vote won't count?  Not sure how to fix it, really, but the power as is seems very broken to me since the Woodwards aren't supposed to know each other.
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Nego

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Re: Hotel Dusk: Room 215 Mafia
« Reply #5 on: December 14, 2009, 05:20:12 PM »
I have re-written almost all the roles, switched Melissa from Wild-Card to Town, made both Rosa and Louis Third-Faction and added a special rule. I still have to write Melissa and Kevin's roles. Any comments would be appreciated.

Powerdrone311

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Re: Hotel Dusk: Room 215 Mafia
« Reply #6 on: December 15, 2009, 10:32:21 PM »
I like the new additions/changes!  I'm not sure as to the Woodward's roles still. They haven't been finalized yet, I can see.

Nego

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Re: Hotel Dusk: Room 215 Mafia
« Reply #7 on: February 12, 2010, 04:31:47 PM »
There is now a co-GM: Azure Flame! ^_^

Azure Flame

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Re: Hotel Dusk: Room 215 Mafia
« Reply #8 on: February 26, 2010, 10:17:28 PM »
This will soon be re-written a lot I think so be ready for that.

Dr. Grand Moron

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Re: Hotel Dusk: Room 215 Mafia
« Reply #9 on: February 26, 2010, 10:22:08 PM »
I think you mean 'soon'.

Because even though Zilla has a spot reserved in the roster next, it doesn't look like he has anything prepared yet.
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Nego

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Re: Hotel Dusk: Room 215 Mafia
« Reply #10 on: March 08, 2010, 07:31:51 PM »
Please check the Sign-Up Thread for the updated and up-to-date role list. I don't bother updating the list in this thread.